

You find out the Inner Shrine has a gate which is never closed in past Tai Ming, but it's closed in the present. Tannie is also here, working on making trick Phase Shifting a sport. A grown up Tessen recognizes you and points you to Sizou, who tells you of Zhamla's great achievements. The player enters the inner city, but the unstable time rifts now progressed about 10 years into the future. So instead the player tries to find their way through the present Tai Ming, which requires moving a statue and grabbing a key from the barracks. To progress further into the city you need to be a citizen, which is not an option. Instead Bag proposes to keep exploring Tai Ming to get more information and perhaps find another way to get into the Inner Shrine.

To get access to the artifacts located in the Inner Shrine, Sizou tells you the waiting time is 15 years. Sizou helps you with the guards and guides you to his house, where you meet Zhamla Meer. The time rifts are at certain spots and allow you to travel through otherwise impassable barriers. Defeating her opens a Time Rift, going through which travels you back in time for 1000 years, when Tai Ming was still thriving. Tai Ming is protected by the Cursed Priestess, which you have to defeat to continue into the city. After Lurifix lets you through, you can finally enter Tai Ming, which is abandoned and in ruins now. This prompts the sub-quests A Tiny Little Errand and Last Favour (Promise!). Bloom, your path is blocked by Lurifix, who requests you gather a few items. Bloom, a mushroom-infested cave system with only a miner crew and some Cavelings as the only friendly people. I have no idea why, but it does.Įrror: : The given key was not present in the dictionary.Īt `2.get_Item(TKey key)Īt (String sSongName) in (path)\SoundSystem\SoundSystem.cs:line 1070Īt (String sSong1, String sSong2) in (path)\SoundSystem\SoundSystem.cs:line 831Īt SoG.Game1._LevelLoading_DoStuff_TaiMing(ZoneEnum enLevel, Boolean bStaticOnly) in (path)\LevelLoading\TaiMing.cs:line 32Īt SoG.Game1._LevelLoading_DoStuff(ZoneEnum enLevel, Boolean bStaticOnly) in (path)\LevelLoading\SpecialConditions.cs:line 17474Īt SoG.Game1._Level_Load(LevelBlueprint xBP, Boolean bStaticOnly) in (path)\LevelLoading\LevelMaster.cs:line 1533 - FullScreen: No - NetworkRole: LocalOnly - MD5: 04030f7f310a5b3bae1ae3ad1ab46da1Īt (String sSongName) in (path)\SoundSystem\SoundSystem.cs:line 1076Īt (String sSong1, String sSong2) in (path)\SoundSystem\SoundSystem.cs:line 830Īt Bagmen.TaiMing_Zone01.OnInstruction(Byte byInstructionID, Single afParams) in (path)\GameProgress\Bagmen.cs:line 19941Īt () in (path)\DialogueSystem n Cutscenes\CutsceneMaster.cs:line 2085Īt () in (path)\DialogueSystem n Cutscenes\CutsceneMaster.cs:line 484Īt () in (path)\DialogueSystem n Cutscenes\CutsceneMaster.cs:line 423Īt () in (path)\DialogueSystem n Cutscenes\CutsceneMaster.cs:line 131Īt SoG.Game1._Cutscene_Update() in (path)\DialogueSystem n Cutscenes\CutsceneMaster.cs:line 912Īt (GameTime gameTime) in (path)\Game1.This section contains spoilers about the game!Įast of Evergrind City lies Mt. I saved and quit in Tai Ming, and now it's happening again ):īased on my coding knowledge I think the game might be missing a resource, so hopefully the file isn't dead.Įdit: It will randomly not crash sometimes.

This crash occurred multiple times when the Corrupted Priestess boss was defeated, at the very end of its defeat cutscene.Įventually, the crash randomly didn't happen.
